Yarn Loop level guide
Yarn Loop Level 720 Walkthrough
Extend the green-white yarn path and aurora ball grids together so the serpentine loop does not open above a still-full lower matrix.
Video walkthrough coming soon
This guide is text-first for now. We'll add a verified video when a reliable level walkthrough is available.
Quick Tips for Level 720 (spoiler-free)
- Start on the widest lower green and blue ball rows, not on the circular gold frame center alone.
- Extend the path evenly through the aurora field instead of racing the tip while corner purple and cyan balls stay full.
- During the mid-game, clear the remaining lower rows and loop-track strip before isolated single balls.
How to Solve Yarn Loop Level 720 — Full Solution
- Start on the widest lower green and blue ball rows plus the brown and yellow clusters closest to the circular gold frame.
- Extend the yarn path through the aurora center while the bottom grids are still broad enough to shrink with the loop tip.
- Remove purple and cyan corner balls early instead of letting them survive after the first long serpentine curve forms.
- In the mid-game, clear the remaining lower rows, short loop-track strip, and path-tail crumbs before isolated singles.
- Finish the last aurora specks, gold-frame rim dots, and square-track pixels once opposite corners stop splitting the route.
Common Mistakes to Avoid
- Attempting to solve without mapping the entire dependency chain between all color routes.
- Treating all colors as equal priority — find the route that will be blocked first and clear it.
- Missing the cascade technique: intentionally opening one route to unlock two subsequent clears.
Frequently Asked Questions
Why does Level 720 jam after the yarn path already covers most of the board?
One or two lower ball rows and a short square loop segment can stay crowded while the serpentine tip becomes thin, which makes the mid-game feel stuck.
Should I focus on the circular frame or the lower ball rows first in Level 720?
Work the widest lower green and blue rows together with the path tip so the serpentine loop does not open above a still-full matrix.
How do I avoid a late refilling stall on Level 720?
Drain the remaining lower rows before chasing path-tail crumbs so the aurora field stops feeding balls back into the long serpentine route.