Yarn Loop level guide
Yarn Loop Level 805 Walkthrough
Open both numbered side curtains, clear the orange and green 100 bars, then rotate the linked bobbin groups to dismantle the remaining geometric core.
Verified Board Notes
- Initial Layout Geometry
- A mirrored multicolor panel has side curtains marked 50 and top green/bottom orange bars marked 100. Four columns start cyan 30, pink 10, yellow 30 and orange 40, with several buried links.
- Goal / Target Area
- Open the two side curtains, remove the lower orange and upper green bars, then clear the diagonal arms and small central core.
- Opening Moves
- Column 2 pink 10, column 2 red 40, then linked column 1 cyan 30/column 2 yellow 30. Replay pink and red, then take column 2 purple 20 and column 1 green 50.
- Danger Zone
- The upper green strip stalls at 19 when the old triple is purple 0/red 21/green 0. Expose left-column green 20 rather than repeatedly launching the exhausted green member.
- Unique Mechanics
- Numbered side curtains and colored 100 bars are separate board targets. Linked pairs and triples retain zero members; the late cyan-purple-cyan and orange-purple-orange groups require three places each.
Quick Tips for Level 805
- Open with column 2 pink 10 and red 40. This exposes yellow 30 linked to column 1 cyan 30; launch the pair to reduce both curtain badges from 50 to 20.
- The second yellow-30/cyan-30 pair on the right opens the curtains completely. The first pair alone does not finish them.
- When the top green bar stalls at 19 and the stored group reads purple 0/red 21/green 0, expose the left-column green 20 rather than replaying the empty green member.
- The late cyan-purple-cyan and orange-purple-orange groups each need three places, including members showing zero.
- At the very end, cyan 1 removes the blue dot; the orange group's remaining 1 clears the last orange dot afterward.
How to Solve Yarn Loop Level 805 — Full Solution
- Send column 2 pink 10 and then red 40. Launch the yellow 30 this exposes together with linked cyan 30 from column 1. Their first circuit lowers both curtain badges from 50 to 20.
- Replay stored pink 10 and red 40, then take column 2 purple 20 and column 1 green 50. Recycle the red, green and pink remainders on the outer border; pink initially stays at 10.
- Take column 4 orange 40. Once it returns, launch the linked column 3 yellow 30/column 4 cyan 30 pair. This completes both curtains and reveals the diagonal side arms.
- Take column 3 purple 30 and reuse the green, pink and orange reserves. Keep the orange remainder working on the lower 100 bar until it empties and that bar reads 79.
- Take column 1 pink 10 and column 4 green 40. Launch the connected column 1 red 40/column 2 orange 40 pair, recycling green and pink while orange reduces the lower strip.
- Send column 2 cyan 30, then the connected column 3 orange 40/column 4 pink 10 pair. Reuse the older pink 4 and green remainder, then take column 1 yellow 30 for the exposed side pixels.
- Send column 3 cyan 30. Relaunch stored orange 30/pink 10, followed by column 4 red 40. Keep the orange/pink pair together even when orange reaches zero first.
- Take column 4 orange 40 and reuse cyan and green remainders. This extra orange supply finishes the lower numbered bar; continue the paired pink remainder until its thin center line disappears.
- Send column 3 green 40 and the next linked column 3 yellow 20/column 4 cyan 20 pair. Keep the pair together if yellow finishes first. The upper green bar now begins dropping from 100.
- Take column 4 red 50, then launch the visible purple 20/red 40/green 40 group. Replay that triple alongside the yellow/cyan pair to clear middle red blocks and reduce the upper green strip.
- Take column 2 orange 40. Alternate its return with the purple/red/green triple until orange finishes and the green bar falls through the 70s and 60s. The zero purple member still belongs to the triple.
- At green-bar 54 with the triple's green empty, take column 4 orange 20 and column 1 green 40. Reuse those new remainders to reduce the lower center and bring the green strip toward 19.
- At green-bar 19, park purple 0/red 21/green 0. Send the linked yellow 20/purple 20 from column 1, using the last orange 5 while the pair clears exposed yellow and dark pixels.
- Replay the old triple after yellow exposes more red, bringing its red remainder toward 9. Take column 1's newly exposed green 20 and replay it until the numbered strip falls from 19 to 4.
- Send the cyan 20/purple 20/cyan 20 group across columns 2–4. Alternate its returned triple with the older purple/red/green triple to clear the cyan outline and finish the old red remainder.
- Take column 4 yellow 20, then the linked column 1 yellow 20/column 2 red 40 pair. Reuse that pair with the cyan group on the yellow-red center.
- Take column 3 green 20 to remove the final 4 on the upper green bar. Reuse its remainder on the green pixels below the now-cleared strip.
- Launch orange 20/purple 20/orange 20 across columns 2–4, then column 2 cyan 20. Reuse the stored red/yellow pair and green remainder whenever track spaces open.
- Send column 1's last purple 20 for the isolated dark pixels. Alternate cyan with the orange/purple/orange triple and red/yellow pair until the orange triple returns as 0/0/2.
- Replay the red/yellow pair at red 6/yellow 2. When three places open, send orange 0/purple 0/orange 2. After red/yellow finishes, relaunch stored cyan 1.
- Let cyan clear the final blue dot and the orange group's remaining 1 remove the last orange dot on its right-side pass. The empty board transitions into fireworks.
Colors in this level:
Cyan, Pink, Yellow, Orange, Red, Green, Purple
Common Mistakes to Avoid
- Treating the board's 50 and 100 counters as a move budget obscures the actual targets: the side curtains and horizontal colored bars must be worn down.
- Repeating purple 0/red 21/green 0 when the green bar is at 19 cannot supply any more green yarn. The next green 20 is buried under the left column's yellow/purple pair.
- Launching another triple without reserving three places can crowd the late storage row. Count zero members as part of their connected group.
- Stopping when only cyan 1 remains in storage misses the finishing sequence: resend it after the red/yellow pair clears, while the orange triple handles the final orange dot.
Frequently Asked Questions
How do I open the two curtains in Yarn Loop Level 805?
Send the linked cyan 30/yellow 30 pair exposed after column 2 pink 10 and red 40; the badges fall from 50 to 20. Later, clear column 4 orange 40 and send the linked yellow 30/cyan 30 pair on the right to finish both curtains.
Why is the upper green bar stuck at 19?
The old purple/red/green group has no green left. Work through the left column's linked yellow 20/purple 20 pair to uncover green 20, then replay that green bobbin. The strip falls toward 4 before the later green supply finishes it.
Do zero bobbins still occupy places in a group?
Yes in this level's visible linked groups. The late orange 0/purple 0/orange 2 triple still launches together, so leave three track places for it.
Which move finishes Level 805?
Resend the stored cyan 1 after the red/yellow pair finishes. Cyan removes the blue dot, then the active orange triple's remaining orange 1 removes the final orange dot.