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Yarn Loop level guide

Yarn Loop Level 937 Walkthrough

medium 10 colors

A dark brown animal, hugging a pink-frosted donut on a strip of grass with a tan bushy shape behind it, shares the board with a metal knit patch at the upper left and two crates marked 3 that release bobbins one at a time.

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Verified Board Notes

Initial Layout Geometry
A dark brown animal with black outlines, a white stripe down its face and white paws hugs a donut with hot pink and light pink frosting and a tan center. A purple bow and strap cross its head and chest, and a big tan bushy shape rises behind it with two tan sparkles at the top right. A metal knit patch ringed in black, with light pink tucked under its left edge, sits at the upper left, a few metal studs touch the donut's upper right, and a green and lime grass strip runs along the bottom. Five supply columns show black 20, lime 10, tan 20, dark brown 20 and black 30 on top, with a '?', a crate marked 3, dark brown 20, a crate marked 3 and green 10 below; storage has five empty slots and the track is empty.
Goal / Target Area
Clear the tan bushy shape and its sparkles, the dark brown body with its black outlines, the white face stripe and paws, the purple bow and strap, the hot pink and light pink frosting with its tan center, the green and lime grass strip, and the metal knit patch and studs that only metal bobbins remove.
Opening Moves
Black 20 from column one, tan 20 from column three, then column five's black 30 and the green 10 under it. Column two's lime 10 and column four's dark brown 20 follow, and each makes the crate below it push up a new front bobbin: white 20 in column two, purple 10 in column four.
Danger Zone
Storage peaks at three pieces: lime 5, metal 2 and hot pink 9, with one free place on the track. Lime 5 is the long stay, so re-send the metal and the pink first and keep at least two slots open for short returns.
Unique Mechanics
Columns two and four each hold a crate marked 3 in the second row. Each time the bobbin above a crate is sent, the crate pushes up one bobbin and its number drops; after the third it breaks. Column two's gives white 20, black 20 and dark brown 20; column four's gives purple 10, tan 10 and dark brown 20. The lower rows are '?' bobbins that show their color only at the front. Two striped metal 10s, one in column five and one deep in column one, are the only bobbins that remove the metal knit patch and the studs by the donut.

Storage: the five slots where returning bobbins park until their color is reachable again.

Quick Tips for Level 937

  • Column five's black 30 and green 10 sit on top of a dark brown 20, a lime 10 and a striped metal 10. Clear that column early: the metal 10 is the first bobbin that can remove the metal knit patch at the upper left and the metal studs by the donut.
  • Column five's lime 10 comes back with 5 because the rest of the lime strip sits behind the green grass edge. Leave it in storage until the green 10s from columns two and four have stripped that edge, then re-send it once.
  • The crates marked 3 in columns two and four release one bobbin each time the bobbin above them is sent. Send column two's lime 10 and column four's dark brown 20 early to start them; both crates break after their third bobbin.

How to Solve Yarn Loop Level 937 — Full Solution

  1. Send black 20 from column one and tan 20 from column three, then column five's black 30 and the green 10 under it. Tan starts on the big tan shape behind the animal, black on the black outlines, and green 10 on the outer grass edge.
  2. Send column two's lime 10 onto the lime strip, then column four's dark brown 20 onto the body. Each send makes the crate marked 3 under that column push up a new front bobbin: white 20 in column two and purple 10 in column four.
  3. Send column two's white 20 on the face stripe and paws; its crate pushes up a black 20, but leave that black at the front for now. Feed the dark brown 20s that surface in columns three and five onto the body; short returns park only briefly, so re-send them when a place opens.
  4. Column five now shows lime 10 over a '?'. Send the lime and a striped metal 10 surfaces; send it onto the metal knit patch at the upper left and the metal studs at the donut's upper right. Only metal bobbins remove those stitches.
  5. Lime 10 comes back with 5, since the rest of the lime strip sits behind the green grass edge. Leave it parked for a long stretch. The metal 10 comes back nearly empty more than once; re-send it each time until it is used up.
  6. Send column one's hot pink 10 onto the donut frosting, then the tan 10 that follows it for the donut center. Hot pink comes back almost full and makes the storage peak of the level (see Danger Zone); re-send pink and metal before taking new supply.
  7. Send column two's black 20 to empty its crate: the crate breaks, a dark brown 20 comes up and a tan 20 follows it. Send them on the body and tan shape, along with the 20s that surface in column five.
  8. Column two then shows light pink 10 and a green 10. Send the light pink on the paler frosting and the green 10 along the grass edge, plus column one's white 10 on the paws. Send column four's purple 10 onto the purple bow and strap.
  9. Column four's crate now pushes up tan 10, then breaks on its last bobbin; send both. A black 30 for the outlines and a green 10 for the grass edge come up next; send the black first, then the green. Once the green has stripped the rest of the edge, re-send lime 5 from storage onto the lime strip.
  10. Column one's second striped metal 10 surfaces next. Send it on the rest of the metal knit patch; it comes back once, so re-send it to finish the patch. Column five's hot pink 20 and column three's purple 10 go onto the frosting and the strap. Column four's lime 10 takes the last lime pixels; it comes back once, so re-send it when a place opens.
  11. Send column three's tan 20 on the tan shape, then the dark brown 20, black 20 and second tan 20 that column three shows next. Keep re-sending the short purple and pink returns onto the strap and the donut.
  12. Supply ends in columns two to four. Send column two's black 20 and dark brown 20, then column three's green 10. Column four's dark brown 20 is the final send and takes the last body stitches.

Colors in this level:

Dark brown, Black, White, Tan, Purple, Hot pink, Light pink, Green, Lime, Metal

Common Mistakes to Avoid

  • Re-sending lime 5 while the green grass edge is still in place; it has little lime to pull and only takes up a place on the track.
  • Leaving column five untouched; its striped metal 10 is buried under four bobbins, and the metal knit patch stays on the board until a metal bobbin works it.
  • Holding column two's lime 10 and column four's dark brown 20 back, which keeps both crates marked 3 closed and leaves only three columns feeding the board.

Frequently Asked Questions

  • What do the crates marked 3 do in Yarn Loop Level 937?

    Each crate pushes up one bobbin every time the bobbin above it is sent, and breaks after the third. Column two's gives white 20, black 20 and dark brown 20; column four's gives purple 10, tan 10 and dark brown 20.

  • How do I remove the metal knit patch in Level 937?

    Only striped metal bobbins pull those stitches. The first metal 10 is the fifth bobbin in column five and the second sits deep in column one. Both come back smaller at least once; re-send them until the patch and the studs by the donut are gone.

  • Why does column five's lime 10 come back early in Level 937?

    Most of the lime strip lies behind the green grass edge. Park the lime, send the green 10s from columns two and four along the edge, and then re-send the lime; it clears on that pass.

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