Yarn Loop level guide
Yarn Loop Level 948 Walkthrough
A grinning cyan turtle with a tan shell, dark red eyes and mouth, black and white outlines and floating bubbles, cleared while a crate marked 5 feeds column one and a gold key waits to open a padlocked dark red 20.
Verified Board Notes
- Initial Layout Geometry
- A grinning cyan turtle stands with its arms raised: cyan head and arms with blue shading, dark red eyes and an open dark red mouth, a tan shell with brown seams on its belly, and black and white outlines. Cyan and blue bubbles float around it, and a small royal blue patch at the upper left holds a gold key. Four supply columns show blue 10, white 20, brown 20 and tan 20 on top; beneath them sit a crate marked 5, a black 20 linked to a blue 20, and a padlocked bobbin in chains. Storage and the track are empty.
- Goal / Target Area
- Clear the bubbles and the royal blue key patch, the tan shell with its brown seams, the white and black outlines and the dark red eyes and mouth; the cyan head goes last.
- Opening Moves
- Blue 10 from column one, then the cyan 30, white 20, black 20 and brown 10 that the crate marked 5 pushes forward one by one; the crate breaks open on another blue 10. Column four's tan 20 follows and brings the padlocked bobbin to the front.
- Danger Zone
- Just after the key opens the padlock, storage fills all five slots: blue 10, the blue 20 and brown 9 pair, and the black 0 and blue 3 pair. Storage turns red while the track still has three free places; re-send the black and blue pair first.
- Unique Mechanics
- Column one's crate marked 5 pushes a new bobbin forward after each send from that column, counting down, and breaks open on its fifth bobbin. The gold key sits in the royal blue patch; once the royal blue 10 removes that patch, the key unlocks column four's padlocked bobbin, a dark red 20. Linked pairs and one linked chain of three travel and park together.
Storage: the five slots where returning bobbins park until their color is reachable again. Linked: bobbins joined by a bar leave together and take one track place each.
Quick Tips for Level 948
- Column one's crate marked 5 pushes out a new bobbin every time you send from that column. Five sends from column one open it fully; it gives a cyan 30, white 20, black 20 and brown 10, and finally a blue 10.
- Column four's padlocked bobbin opens only when the royal blue patch around the key is gone. Column one's white 10 linked to column two's royal blue 10 is the pair that removes it, and the padlock then gives a dark red 20.
- The linked black 20 and blue 20 from columns two and three keep returning for most of the level, black shrinking faster than blue. Keep two places in mind for them and re-send the pair whenever it parks.
How to Solve Yarn Loop Level 948 — Full Solution
- Send column one's blue 10. The crate marked 5 behind it pushes a new bobbin to the front of column one after each send from there: first a cyan 30, then a white 20. Send both, for the cyan body and the white outline.
- The crate then feeds a black 20 and a brown 10; send them too. When the brown 10 leaves, the crate breaks open on another blue 10, and the cyan 30 behind it is linked to column two's brown 10.
- Send column four's tan 20 for the shell. A padlocked bobbin moves up to the front of column four and stays shut until the key at the upper left is freed, so plan around that column for most of the level.
- Send column two's white 20 and column three's brown 20, then the linked black 20 and blue 20 from columns two and three. The pair comes back a little smaller each time; re-send it whenever two places are free.
- Send column three's tan 20, column one's blue 10 and then the linked cyan 30 and brown 10. The blue 10 comes back full; leave it parked in storage, where it can wait until the end stretch.
- Column three's black 10 is linked to column two's white 10, and column one's white 10 to column two's tan 10. Send each pair with two free places. The white and black pair comes back as white 0 with a little black left for a while; keep re-sending it.
- Send column one's brown 10 and cyan 30 as they reach the front, then the linked blue 20 and brown 10 from columns two and three. That pair parks almost untouched (see Danger Zone) and holds two slots for a long stretch; leave it.
- Column one's white 10 is linked to column two's royal blue 10. Send that pair: the royal blue 10 strips the royal blue patch around the key, the key flies to column four, and the padlocked bobbin opens on a dark red 20.
- Storage fills right after the key opens (see Danger Zone). Re-send the black and blue pair first, then send the dark red 20 for the eyes and mouth. It comes back several times with a smaller count; re-send it each time.
- Re-send the blue and brown pair, and later the blue 10 that has waited in storage, as places open. Keep sending the cyan 30s the columns bring forward for the cyan head and arms.
- A cyan 30, a tan 10 and a cyan 30 stacked in one column form a linked chain of three. Send it when three places are free; it comes back once, so re-send it straight away.
- Re-send the parked white and black pair and the dark red leftover, then send the two linked black 10s, one of them from under the chain. Finish with the last cyan 30, the final send; it takes the last cyan stitches.
Colors in this level:
Cyan, Blue, Royal blue, White, Black, Dark red, Tan, Brown
Common Mistakes to Avoid
- Waiting on column four's padlocked bobbin; it opens only after the white 10 and royal blue 10 pair strips the royal blue patch around the key.
- Taking new supply while three parked units sit in storage; storage turns red right after the key opens, and re-sending the black and blue pair is what frees it.
- Treating a linked bobbin at 0 as finished; a white 0 still travels with black 3 and a black 0 with blue 3, so the pair needs re-sending until both are used up.
Frequently Asked Questions
How do I open the padlocked bobbin in column four in Yarn Loop Level 948?
Free the gold key at the upper left. It sits in a small royal blue patch, and the royal blue 10 linked to column one's white 10 removes it. The key then flies to column four and the padlock opens on a dark red 20.
What does the crate marked 5 in column one do in Level 948?
It pushes a new bobbin to the front of column one after each send from that column and counts down: cyan 30, white 20, black 20 and brown 10, then it breaks open on a blue 10 with a linked cyan 30 behind it.
Why does the linked black and blue pair keep coming back in Level 948?
The black 20 and blue 20 from columns two and three travel as one unit. Black runs low quickly while blue drops slowly, so the pair returns again and again; re-send it whenever two places are free until both are used up.