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Yarn Loop level guide

Yarn Loop Level 950 Walkthrough

expert 16 colors

A reef scene with a clownfish and a yellow fish striped in black, swimming in sky blue water between red coral and a purple plant; both fish carry metal knit that only two striped metal 10s can remove.

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Verified Board Notes

Initial Layout Geometry
An underwater reef scene on sky blue water dotted with blue and cyan specks. At the upper left swims an orange, red and white clownfish with a black outline and two stripes of metal knit across its middle; in the center a yellow fish with black stripes carries a metal knit patch on its body. Red coral with dark red shading rises on the right, a plant in violet, pink, magenta and dark purple grows at the lower left, and a navy band with blue sits above brown sand with lighter pebbles. Four supply columns show white 10, black 20, orange 10 and sky blue 50 on top, then blue 10, red 20, cyan 10 and dark red 20, then white 10, navy 10, dark purple 10 and violet 10. Link bars join column one's white 10 to column two's red 20 and column three's cyan 10 to column four's violet 10. Storage has five empty slots and the track is empty.
Goal / Target Area
Strip the sky blue water and the coral and plant edges first, then the clownfish and its metal stripes; the sand stays until late, and the yellow fish with its metal center and black stripes goes last.
Opening Moves
Column four's sky blue 50 goes first, then the dark red 20 under it. Sky blue comes back with 6, parks, and is re-sent with column two's black 20. The white 10 and red 20 linked pair from columns one and two follows, then column three's orange 10.
Danger Zone
Storage fills all five slots more than once, each time as a linked pair returns beside parked leftovers. The first: brown 4, dark purple 8, magenta 7 and the navy 0 and white 8 pair, with two free track places. Re-send the returned pair first and take nothing from supply.
Unique Mechanics
Metal knit covers two stripes on the clownfish and the center of the yellow fish; only the two striped metal 10s, which surface in columns four and one, remove it. Nearly every later bobbin is linked: white 10 to red 20, cyan 10 to violet 10, white 10s to navy 10s, dark red 10s to a brown 20, a brown 10 and a magenta 10, cyan 10 to sky blue 40, sky blue 40 to red 10, red 10s to black 10s, orange 10 to red 10, and brown 10 to black 10.

Storage: the five slots where returning bobbins park until their color is reachable again. Linked: bobbins joined by a bar leave together and take one track place each.

Quick Tips for Level 950

  • The white 10 at the bottom of column one is linked to column two's navy 10, and its white stalls in the clownfish bands between the metal stripes. Park that pair as one block and keep the other slots for single leftovers until the metal arrives.
  • Column four's sky blue 50 is the best opener: the water is the largest open color and it shrinks fast. Re-send every sky blue leftover at once, including the later 50 and 40s.
  • The two striped metal 10s are the only answer to the metal knit. Send the first the moment it surfaces in column four, and let the second park with 8 until the yellow around the fish's center is gone.

How to Solve Yarn Loop Level 950 — Full Solution

  1. Send column four's sky blue 50 onto the open water, then the dark red 20 under it for the coral shading. Sky blue comes back with 6 and parks; re-send it together with column two's black 20, which starts on the clownfish's outline.
  2. Column one's white 10 is linked to the red 20 in column two; send the pair once two places are free. Black returns with 15 and parks briefly, so re-send it, then send column three's orange 10 for the clownfish's orange fins.
  3. The white and red pair comes back with red at 0 and a little white left; re-send it until it empties. Next send column one's blue 10 for the darker dots in the water. Small leftovers start to park here; leave them until their color reaches the edge.
  4. Column three's cyan 10 is linked to column four's violet 10; send the pair for the cyan specks and the violet plant. Column four then shows a brown 10 and the second sky blue 50: send both. Brown comes back part used and keeps returning; sky blue shrinks each lap, so re-send it every time.
  5. Send column one's white 10 with the navy 10 it is linked to in column two. Navy empties quickly, but white comes back with 8: its last stitches sit in the clownfish bands between the metal stripes. Park the pair and re-send it only when two places are free.
  6. Send column three's dark purple 10 and column two's magenta 10 for the plant at the lower left; both come back with part of their count. Then send column three's brown 20 with the dark red 10 it is linked to, for the sand and the coral shading.
  7. Here storage fills completely and turns red (see the Danger Zone). Re-send the navy and white pair first, then the brown 4 once a place is free, and add nothing from supply until two slots are open again.
  8. Send the remaining dark red 10s with their linked partners, then column three's sky blue 50. Now hold supply for a long stretch: re-send the orange leftover and the magenta and dark red pair each lap while the clownfish and coral edges open up.
  9. Once the leftovers stop finding stitches, send column three's cyan 10 with the sky blue 40 it is linked to in column four, then the next sky blue 40. Sky blue comes back smaller each lap; re-send it every time while the water thins out.
  10. Two striped metal 10s surface, first in column four and later in column one. Send column four's metal 10 at once; it strips most of the clownfish's metal stripes and comes back nearly empty more than once, so re-send it each time. The white in the navy and white pair empties meanwhile. Column one's metal 10 takes the last clownfish metal and comes back with 8; park it.
  11. Late supply pairs red 10s with black 10s, and a second white 10 linked to a navy 10 appears in columns one and two. Send them as they surface for the coral tips and the black stripes; white again comes back partly full and parks for a while.
  12. Send the yellow 10s and column two's brown 10 with the black 10 it is linked to; that pair returns with brown at 0 and black almost full and parks. Re-send the parked metal once most yellow around the fish's center is gone, send the last yellow 10, then re-send the black and brown pair; its black takes the final stitch.

Colors in this level:

Sky blue, Blue, Cyan, Navy, White, Black, Red, Dark red, Orange, Yellow, Brown, Violet, Pink, Magenta, Dark purple, Metal

Common Mistakes to Avoid

  • Taking a linked pair from supply while the brown, dark purple and magenta leftovers hold three slots and the navy and white pair is still circling; when that pair returns, storage fills completely and turns red.
  • Expecting the linked white 10 to empty along with its navy partner; white keeps most of its count until the clownfish's metal stripes come off.
  • Re-sending the metal 8 early, while yellow still covers the fish's metal center; keep it parked until that yellow is gone.

Frequently Asked Questions

  • Why does the linked white 10 and navy 10 keep coming back in Yarn Loop Level 950?

    Navy empties quickly, but most of the white sits in the clownfish bands between the metal stripes. The pair parks with white 8 and then a little less, until column four's striped metal 10 strips the clownfish; after that the white empties within a few laps.

  • How do I remove the metal knit on the clownfish and yellow fish in Level 950?

    Only the two striped metal 10s work on it. The one from column four clears nearly all of the clownfish stripes; the one from column one takes the last stitch there, comes back with 8 and should wait in storage until the yellow fish's center is exposed.

  • What should I do when storage turns red in Yarn Loop Level 950?

    It fills when three single leftovers park beside the linked navy and white pair. The track still has room, so re-send the linked pair first, then the brown, and take nothing from supply until a slot opens.

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