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Yarn Loop level guide

Yarn Loop Level 904 Walkthrough

medium 11 colors

A pixel palm tree on a sandy island, with a cyan sky, white clouds and a blue sea: clear it from the sky down to the trunk and fronds while frozen bobbins thaw by count and hidden bobbins open in the supply.

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Verified Board Notes

Initial Layout Geometry
A pixel palm tree stands on a sandy island: a cyan sky fills the board with white clouds at the lower left and right, a blue sea band runs behind a yellow and orange island, and a brown and peach trunk with dark red shading rises to green and olive fronds, all edged in black. Five supply columns show blue 10, yellow 10, orange 10, navy 20 and white 20 on top, with cyan 50, a frozen 5, olive 20, a '?' and cyan 50 beneath; storage and the track are empty.
Goal / Target Area
Clear the cyan sky and white clouds, the blue sea and the yellow and orange island, then the trunk rings and the green and olive fronds with their black outline.
Opening Moves
Orange 10 from column three goes first and parks at 4. The yellow 10 linked to olive 20 follows; yellow empties at once and the pair parks as yellow 0 and olive 20. Then come blue 10 for the sea, white 20 for the clouds (it later parks at 7) and the cyan 50 from column five for the sky. Over these sends the frozen bobbin in column two ticks down from 5 to 2.
Danger Zone
Storage never fills. Its fullest moment comes near the trunk, when the parked blue 1, a peach 8 and the black 0 / peach 3 pair take four slots. The real squeeze is the track, often full at the end, so clear small trunk leftovers before it fills.
Unique Mechanics
Frozen bobbins show a counter that ticks down one step at a time as other bobbins are sent and emptied; at 0 they break open, the one in column two (starting at 5) into a green 30 and the one in column five (8 when it surfaces) into an orange 10. Black '?' bobbins hide their color until they reach the front. Link bars join bobbins that travel and park together: yellow 10 with olive 20, olive 20 with green 20, cyan 50 with blue 10, black 20 with peach 10, white 20 with dark red 10, and a linked chain of three made of black 30, cyan 50 and white 10.

Storage: the five slots where returning bobbins park until their color is reachable again. Linked: bobbins joined by a bar leave together and take one track place each.

Quick Tips for Level 904

  • The frozen bobbin in column two starts at 5 and ticks down one step at a time as other bobbins go out and empty; at 0 it breaks open into a green 30 for the dark fronds. Column five has a second frozen block, 8 when it surfaces, that becomes an orange 10.
  • The yellow 10 is linked to an olive 20. Yellow empties on the island almost at once, so the pair returns as yellow 0 with olive still loaded; re-send it as fronds open.
  • One blue bobbin parks with a single stitch left in the middle game and stays there for most of it, because its last sea stitch opens late. Re-sending it early only brings it straight back, so leave it parked and keep the other slots for trunk leftovers.

How to Solve Yarn Loop Level 904 — Full Solution

  1. Send orange 10 from column three first for the orange edge of the island; it parks at 4. The yellow 10 in column two is linked to the olive 20 below it, so those two will board together.
  2. Send the yellow 10 and olive 20 pair. Yellow takes the island stitches and drops to 0, while olive 20 waits for the light fronds; the pair parks as yellow 0 and olive 20. The frozen counter in column two ticks from 5 to 4.
  3. Send blue 10 from column one for the sea band, then white 20 from column five for the clouds; white works the clouds and later parks at 7. Send the cyan 50 from column five next for the sky around the clouds; by now the frozen counter reads 2.
  4. Keep sending: the frozen bobbin in column two runs down to 1 and then breaks open into a green 30, and the second frozen block in column five, 8 when it surfaces, follows the same way and becomes an orange 10. Send navy 20 for the deep blue sea stitches and the black 30 that surfaces in column five for the outline.
  5. Re-send the yellow 0 and olive 20 pair whenever a light frond edge is open; olive falls in steps to 0. Send the green 30 and the green 20s that appear for the darker fronds. A black outline leftover parks with about half its count left; re-send it once more of the outline is open.
  6. Feed the cyan 50s into the sky one at a time. They mostly stay on the track for several laps, shrinking as the sky beside the trunk opens; only small cyan leftovers park.
  7. Send the peach 10s from column one and the dark red 10s for the trunk rings. The trunk is narrow, so they come back small; park them and re-send once the frond above that part of the trunk is gone. A blue 1 also parks here and stays for most of the middle game.
  8. Mid-game the supply shows a cyan 50 linked to a blue 10, and later a black 20 linked to a peach 10. Send the cyan and blue pair for the lower sky and sea; blue drains first. The black and peach pair parks as black 0 with peach 3, the moment storage is at its fullest; re-send it as each trunk ring opens.
  9. Column five's olive 20 is linked to a green 20 lower down, and a black 30, cyan 50 and white 10 arrive as a linked chain of three. Send the olive and green pair for the fronds; it parks as olive 0 with green left. Send the chain for the outline, sky and clouds; it parks as black 0 with cyan left, so re-send both.
  10. The end supply holds a peach 10, a white 20 linked to a dark red 10, a black 20, an olive 20 and green 20s. Send the olive 20, a green 20 and the black 20 for the last frond and outline pixels, then the peach 10 for the remaining trunk shading and the last green 20.
  11. Send the white 20 and dark red 10 pair as the last bobbin from supply, for the clouds and the trunk's dark red stitches. The track is full at that point, so a black 3 and a green 2 park; re-send the black 3 and finish by re-sending the green 2.

Colors in this level:

Cyan, White, Blue, Navy, Yellow, Orange, Olive, Green, Peach, Brown, Black

Common Mistakes to Avoid

  • Ignoring the frozen bobbins: they only thaw as other bobbins go out, so stalling early delays the green 30 and orange 10 they hold.
  • Treating the yellow 0 and olive pair as finished and leaving it in storage; olive still has most of its count for the light fronds.
  • Re-sending the blue 1 as soon as it parks; its last sea stitch is not open yet, so it comes straight back at 1 while the trunk leftovers wait for a place.

Frequently Asked Questions

  • How do I unfreeze the ice bobbin in Yarn Loop Level 904?

    Just keep playing. The frozen block in column two starts at 5 and ticks down one step at a time as other bobbins go out and empty. At 0 it breaks and becomes a green 30. The block in column five works the same, starting at 8 when it surfaces, and becomes an orange 10.

  • Why does the yellow 10 and olive 20 pair keep coming back in Level 904?

    The yellow 10 empties almost at once on the island, and the olive 20 only pulls the light fronds that touch the edge, so the pair returns as yellow 0 with olive left. Re-send it each time more fronds open.

  • Which bobbins clear the palm trunk in Level 904?

    The peach 10s from column one, the peach 10 linked to a black 20, and the dark red 10s, including the one linked to the white 20 at the end. The trunk is narrow, so they come back with part of their count, anywhere from 2 to 9; re-send them once the fronds above are gone.

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