Yarn Loop level guide
Yarn Loop Level 916 Walkthrough
A black bird with spread wings crosses a blazing sunset of yellow, orange and red streaks, a white sun and dark red hills; three linked chains of three and a crate marked 7 that keeps refilling column one set the pace.
Verified Board Notes
- Initial Layout Geometry
- A black bird with spread wings flies across a sunset of yellow, orange and red streaks, with a white sun at the upper left and dark red hills below it. A dark strip with teal spiky grass and two purple '?' blocks crosses the lower picture above red and yellow ground. Four supply columns show black 20 (over a crate marked 7), dark red 20, yellow 40 and yellow 30 on top; storage has five empty slots and the track is empty.
- Goal / Target Area
- Remove the black bird, the white sun and the yellow, orange and red sky streaks, then the dark red hills, the dark strip with its two purple '?' blocks and the red and yellow ground along the bottom.
- Opening Moves
- Yellow 40 from column three, then yellow 30 from column four, both on the sky streaks. Black 20 from column one follows; the crate drops to 6 and pushes a white 20 forward. Then dark red 20 and red 10 from column four, black 20 from column three, and the dark red 20 from column two.
- Danger Zone
- The column two chain of orange, dark red and black parks as orange 0, dark red 4 and black 0 and holds three storage slots through much of the middle stretch; a white 3 or a black 18 beside it makes four. Late on, small white and black leftovers and the column four chain fill four slots again; re-send those small pieces before touching supply.
- Unique Mechanics
- The crate marked 7 in column one pushes a new bobbin forward each time the front slot empties, so the column stays filled until the counter runs out. Several bobbins are linked in chains of three and board and park together, even when some read 0: across columns two to four, down column two, and down column four late on. Two purple '?' blocks sit in the dark strip and break once the black stitches around them are gone.
Storage: the five slots where returning bobbins park until their color is reachable again. Linked: bobbins joined by a bar leave together and take one track place each.
Quick Tips for Level 916
- Column three's yellow 40 and column four's yellow 30 are the right first sends. Both find long sky streaks right away, leave the track quickly and keep places free for the black bobbins.
- Hold the red 10, white 20 and orange 30 until all three stand at the front. They are linked and board together, and the white is the only early bobbin for the sun at the upper left.
- Column one never opens up while the crate has bobbins inside. Treat it as a steady source of black and white and plan the other three columns around it.
How to Solve Yarn Loop Level 916 — Full Solution
- Send yellow 40 from column three onto the yellow sky streaks; it empties in a single lap. Follow with yellow 30 from column four. Column one holds a black 20 above a crate marked 7.
- Send black 20 from column one onto the bird's body. The crate under it drops to 6 and pushes a white 20 into the empty front slot, so column one refills instead of opening up.
- Send dark red 20 and then red 10 from column four for the dark red hills and the red sky slashes, then the black 20 from column three to keep carving the wings. Tiny yellow and black leftovers park in storage for a moment; re-send them as soon as a place opens. Then send the dark red 20 from column two.
- The red 10 in column two, the white 20 in column three and the orange 30 that surfaces in column four are linked. Wait until all three stand at the front, then send them together: white works the sun while orange and red take the sky bands. The chain returns as red 0, white 8 and orange 0; re-send it to finish more of the sun.
- Column two now shows orange 30 linked to the dark red 10 and black 10 stacked beneath it. Send the chain of three once orange sky and dark red rows are exposed. It parks with only its dark red still live and holds three storage slots for a long stretch; re-send it whenever places open until the dark red runs out.
- Keep feeding column one as the crate counts down. Each time its front slot empties the crate pushes out another bobbin, among them white 20, black 20, a yellow 30 and a black 40, until the counter passes 1 and the crate is gone. Send blacks onto the wings and whites onto the sun.
- Column two's orange 40 is linked to two yellow 30s, one in column one and one in column three. Send the chain of three on the lower yellow and orange bands under the wings. Its yellow comes back at 23 tied to an orange 0; re-send that pair while those bands are still open.
- Send the black 50 from column two and the black 40s from the lower rows into the bird's body and the dark strip below the hills. The track is full often in this stretch; let a lap finish before taking more black from supply.
- The two purple '?' blocks in the dark strip match no bobbin color. They stay put until the dark stitches beside them are gone; near the end a black bobbin working next to them breaks the left block, and the right one goes soon after.
- Late in the level column four holds a dark red 10, a black 30 and an orange 20 stacked and linked, so sending the dark red 10 takes all three. The chain circulates with small counts and comes back a little smaller each time; keep re-sending it on the last orange and dark red streaks.
- Supply ends with black 50 in column one and a red 30 under it. Send black 50 on the remaining bird pixels; it parks once as black 10. Send the last red 30 for the red streaks at the top right, then re-send the black 10 to take the final black stitches.
Colors in this level:
Black, Yellow, Orange, Red, Dark red, White
Common Mistakes to Avoid
- Expecting the red 10, white 20 or orange 30 to board on its own; the three are linked and leave the supply as one group.
- Waiting for column one to empty so the yellow 30 behind the crate can come out; the crate keeps pushing bobbins forward until its counter runs out, so play the other columns meanwhile.
- Trying to find a purple bobbin for the '?' blocks in the dark strip; none exists, and they only break once the black stitches around them are cleared.
Frequently Asked Questions
What does the crate marked 7 in column one do in Yarn Loop Level 916?
It is a crate holding more bobbins. Each time column one's front slot empties it pushes the next bobbin out and its number drops by one, starting with a white 20 after the first black 20 leaves.
Why do the red 10, white 20 and orange 30 in Level 916 move together?
They are linked across columns two, three and four. All three have to reach the front before the group can be sent, and it keeps returning as one unit, for example as red 0, white 8 and orange 0, until every count is used.
How do you get rid of the purple '?' blocks in the dark strip?
There is no purple bobbin. Clear the black stitches around the blocks first; once a black bobbin works the dark rows beside them, the left block breaks apart and the right one follows.