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Yarn Loop level guide

Yarn Loop Level 918 Walkthrough

medium 9 colors

A corked glass bottle of cyan and blue liquid with a round pink and maroon creature floating inside; most of its late bobbins arrive in linked groups while small 10s wait in storage for the creature's outline to open.

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Verified Board Notes

Initial Layout Geometry
A corked round glass bottle with a white rim holds cyan and blue liquid, and a round pink and maroon creature with two black eyes, a brown outline and a small beige fin floats in the middle. Four supply columns show tan 10, maroon 20, gray 30 and white 20 on top, with the gray 30 and white 20 linked; storage has five empty slots and the track is empty.
Goal / Target Area
Clear the brown cork, the white glass and its gray highlights, the cyan and blue liquid, and the pink and maroon creature with its brown outline, black eyes and beige fin.
Opening Moves
Linked gray 30 and white 20 first; both empty within one lap. Then copper 10, brown 20, black 10 and blue 30 from column four, and tan 10 from column one. Copper 10 and black 10 return full and park in storage; the copper goes back out shortly after and returns as copper 8.
Danger Zone
Early in the middle stretch four slots fill, black 10, maroon 20, dark brown 10 and copper 8, and storage turns red; re-send the copper and maroon before taking more supply. Later a pink 20 holds a slot for much of the second half.
Unique Mechanics
Linked bobbins board and return together: gray 30 with white 20, blue 30 with dark red 10, dark brown 30 with white 20, a brown, pink and white chain of three, and a cyan, blue and cyan chain. A linked piece showing 0 keeps riding with its partners.

Storage: the five slots where returning bobbins park until their color is reachable again. Linked: bobbins joined by a bar leave together and take one track place each.

Quick Tips for Level 918

  • Start with the linked gray 30 and white 20 at the front of columns three and four. Both empty within a single lap, so the pair costs nothing and opens column four straight away.
  • Small 10s that arrive early, such as the copper 10 and black 10 from column four, have little to pull until the creature's outline opens. Let the black 10 sit in storage instead of re-sending it every lap; the copper can go back out once and returns as copper 8.
  • Most late bobbins come in linked groups: brown with white, brown with pink and white, and cyan with blue. Leave two or three places free on the track before sending one.

How to Solve Yarn Loop Level 918 — Full Solution

  1. Send the linked gray 30 and white 20 from the top of columns three and four together; both empty within one lap on the white glass and the gray highlights, and column four opens up behind them.
  2. Send the copper 10 and then the brown 20 from column four for the brown outline and the cork. Column four next shows a black 10; send it for the creature's eyes. The copper 10 and black 10 both come back with their full count and park in storage.
  3. Send blue 30 from column four on the darker blue liquid, then the tan 10 from column one. Brown and blue both come back with small counts; re-send them. Send the copper 10 back out once as well; it takes only two stitches and returns as copper 8, while the black 10 keeps waiting in storage.
  4. Send the cyan 20s from columns two and three onto the light cyan liquid around the creature, and the maroon 20 from column two on its darker body. Storage gets tight here, with four slots full and storage turning red, so re-send the copper and maroon before taking more supply.
  5. Column one's blue 30 is linked to the dark red 10 lower in column two. Send the pair once the blue liquid at the sides is open; it comes back as blue 16 and dark red 2 together, so re-send it until both empty.
  6. Column two's dark brown 30 is linked to the white 20 in column three. Send the pair for the cork and the glass rim. It comes back with white at 0 and a small brown count; re-send it on the remaining brown outline.
  7. By now the creature's outline is open, so re-send the black 10 that has waited in storage since the opening (apart from one trip that brings it back full) and the copper 8. The beige 10 from column one also parks for a while, so keep re-sending it as the beige fin at the lower right opens.
  8. Send the pink 10s from column four for the creature's light pink face, and the maroon 10s and 20s for its darker body. A pink 20 parks in storage and stays there for a long stretch while other colors cover its pixels.
  9. Column one's brown 20 is linked to a pink 10 and a white 20 across the next two columns. Send the chain of three when three places are free. It circulates many times with small counts, at one point white 0, pink 0 and brown 3; keep re-sending it on the outline and glass.
  10. Finish with the cyan, blue and cyan chain of 20s linked across the top row, then the last white 20 and black 10.
  11. Re-send the pink 20 from storage once the last pink pixels sit near the track, and send the final cyan 20 for the remaining liquid pixels.

Colors in this level:

Cyan, Blue, White, Gray, Pink, Maroon, Brown, Beige, Black

Common Mistakes to Avoid

  • Re-sending the early black 10 every lap; it keeps returning full until the creature's outline opens, and each trip blocks a track place.
  • Sending the brown 20, pink 10 and white 20 chain with only one free place; the whole group needs room on the track at once.
  • Spending the cyan 20s on the creature area early; cyan only pulls the light liquid stitches around it, so feed them while those are exposed at the edge.

Frequently Asked Questions

  • Why do the copper 10 and black 10 keep coming back full in Yarn Loop Level 918?

    Their stitches are on the creature's outline and eyes, which stay covered by the liquid and body early on. The black 10 even comes back full after a second trip, and the copper only drops to 8. Park them and send them again once that part of the bottle is open.

  • Which bobbins are linked in Level 918?

    Gray 30 with white 20 at the start, blue 30 with dark red 10, dark brown 30 with white 20, a brown 20, pink 10 and white 20 chain of three, and a cyan 20, blue 20 and cyan 20 chain near the end.

  • How long can a bobbin sit in storage in Level 918?

    A long time. The black 10 waits from the opening until the creature's outline opens, apart from one trip that brings it back full, and a pink 20 later holds a slot for much of the second half. That is fine as long as the other slots stay free.

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