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Yarn Loop level guide

Yarn Loop Level 922 Walkthrough

medium 9 colors

A tilted purple sneaker-shaped figure on a cyan disc, with a black outline, silver eyelet studs, red, orange and yellow flame graphics and green swoosh marks; the picture clears from the lower right toward the upper left while linked pairs cycle through storage.

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Verified Board Notes

Initial Layout Geometry
A tilted purple sneaker-shaped figure with a black outline lies across a cyan disc. Silver studs run along its top edge and in two rows across the body, red, orange and yellow flame graphics follow the lower edge and the middle, and green swoosh marks sit on the body. Four supply columns show cyan 50, green 10, red 10 and orange 10 on top, with red 10 and orange 10 linked and black 40 linked to dark purple 30 below; storage has five empty slots and the track is empty.
Goal / Target Area
The picture clears from the lower right toward the upper left: the lower cyan edge, outline and body go first, while the upper-left half of the cyan disc, the top row of silver studs and the last red flame pixels stay until the very end.
Opening Moves
Linked red 10 and orange 10 (columns three and four) first, then cyan 50 (column one), green 10 (column two) and the linked black 40 and dark purple 30. The red and orange pair parks with both still at 10 and is re-sent at once, dropping to red 0 with a small orange count; green 10 parks unused at 10. Metal 20 from column three follows and parks at 14, then purple 10 from column one.
Danger Zone
Mid-level, the purple 3 / yellow 0 and green 5 / purple 10 pairs fill four storage slots and storage turns red. The fifth slot is the only spare; each small leftover that lands in it must go straight back out while the track keeps one or two free places.
Unique Mechanics
Link bars join pairs such as red 10 and orange 10, black 40 and dark purple 30, black 10 and red 10, purple 10 and cyan 40, and green 10 and purple 10; a pair boards and parks together even when one side reads 0. The silver studs are metal knit that only the striped metal bobbins remove. Ball icons on some bobbins are event tokens with no effect on play.

Storage: the five slots where returning bobbins park until their color is reachable again. Linked: bobbins joined by a bar leave together and take one track place each.

Quick Tips for Level 922

  • The red 10 and orange 10 at the top of columns three and four are linked, and the flames they need are buried at first. Expect the pair to come back untouched once and later as red 0 with a small orange count.
  • Silver studs line the top edge and run in two rows across the body. Only the striped metal bobbins remove them, so the metal 20 and the metal 10s keep returning to storage until the purple around each stud is gone.
  • Several linked pairs come back as a 0 beside a live partner. Re-send them as soon as two places open instead of letting them stack up in storage.

How to Solve Yarn Loop Level 922 — Full Solution

  1. Send the linked red 10 and orange 10 from the top of columns three and four first, then cyan 50 from column one and green 10 from column two.
  2. Send the linked black 40 and dark purple 30 from the second row of columns one and two. Cyan 50 takes the exposed lower and right edge of the cyan disc, black 40 works the outline and dark purple 30 takes the body.
  3. The red and orange pair parks with both still at 10 because the flames are covered. Re-send it at once; it drops to red 0 with a small orange count within a lap or two.
  4. The green 10 finds almost nothing exposed and parks unused at 10, and the black and dark purple pair parks as black 0 and dark purple 11, so re-send it when places open.
  5. Send the striped metal 20 from column three onto the exposed silver studs; it parks at 14 and waits in storage. Then send purple 10 from column one for the purple body around the studs, so the next metal trips find more studs uncovered.
  6. Send the cyan 50 that surfaces in column three for the exposed lower and right edge of the cyan disc, then the black 50 under it for the black outline. The picture clears from the lower right toward the upper left, so these sends expose more outline and flame pixels for the bobbins waiting in storage.
  7. Columns one and two now show a black 10 linked to a red 10, with brown 10 in column four. Send the black and red pair for the outline and red flame, and brown 10 for the brown edge pixels. Keep re-sending the parked metal 20 as more studs open; it drops to single digits over several trips.
  8. Metal 10s now head columns one and two, with an orange 20 behind them in column two. Send the metal 10s onto the two inner rows of studs one at a time, never with the track full, and leave any metal that comes back with a few studs in storage until the purple around those studs is cleared. Send orange 20 for the orange flames.
  9. Column three's purple 10 is linked to the cyan 40 in column four; later purple 10s are linked to a cyan 50 and to a yellow 10. Send each pair when two places are free; one parks as purple 7 and cyan 0, so re-send it for the remaining purple body.
  10. The middle stretch brings green 10 linked to purple 10, cyan 50 linked to black 30, and more black and dark purple bobbins. The purple and yellow pair and the green and purple pair then park together and storage turns red with only one slot spare; re-send those pairs before taking new supply, and send each small leftover that lands in the spare slot straight back out.
  11. With supply down to its last five bobbins, a small orange leftover sits in storage while the green and purple pair keeps circling. Send black 10, yellow 10, brown 10 and dark purple 20 for the last outline, flame, brown edge and body pixels, and re-send the orange and the pair as places open.
  12. Hold the final red 10 until a short red bar and a small red block right of center are the only pixels left. Send it last; it takes the final red stitches and the picture clears.

Colors in this level:

Cyan, Purple, Black, Red, Orange, Yellow, Green, Brown, Silver

Common Mistakes to Avoid

  • Expecting the first cyan 50s to clear the whole disc; they only take the exposed lower and right edge, and the upper-left half of the disc stays until the very end.
  • Expecting purple, black or cyan bobbins to remove the silver studs; only the striped metal 20 and metal 10s clear them.
  • Sending the linked green 10 and purple 10 while the purple and yellow pair is still parked; it returns as green 5 and purple 10, so the two pairs hold four slots and every other returning bobbin has to squeeze through the one spare slot.

Frequently Asked Questions

  • Why does the red and orange pair keep returning in Yarn Loop Level 922?

    Red 10 and orange 10 are linked, and the flames are only partly exposed at the start. Re-send the pair as soon as it parks; it drops to red 0 with a small orange count within the first lap or two.

  • How do I remove the silver studs in Level 922?

    Send the striped metal bobbins: the metal 20 from column three and the metal 10s that head columns one and two later. Each takes only the studs whose surrounding purple is already gone, so re-send them as the body thins.

  • What are the soccer ball icons on some bobbins?

    They are event tokens collected when those bobbins are sent. They do not change the bobbin's color, count or what it can unstitch.

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