Yarn Loop level guide
Yarn Loop Level 941 Walkthrough
A pink winged animal with yellow striped wings flies over dark green grass under a sky blue sky, framed by metal knit rows, with '?' bobbins and many linked pairs feeding it.
Verified Board Notes
- Initial Layout Geometry
- A pink winged animal in profile, light pink with hot pink shading and a black outline, flies across a sky blue sky with white clouds and blue streaks. Its wings are yellow with black stripes, a small metal knit patch with yellow and orange pixels sits beside its head, and dark green grass fills the bottom. Metal knit rows cross the top and bottom. Three supply columns show dark green 30, sky blue 40 and a striped metal 10 on top, with blue 20, light pink 40 and a '?' below; light pink 40 is linked to the metal 10. Storage has five empty slots and the track is empty.
- Goal / Target Area
- Clear the sky, clouds, grass and bottom metal row first, then the yellow wings. The rest of the top metal row and the patch beside the head, with most of the orange under it, open only when the metal 20 arrives; the light pink and hot pink body with its black outline finishes last.
- Opening Moves
- Sky blue 40 from column two, then the metal 10 and light pink 40 pair. The pair comes back as metal 0 and light pink 40 and parks while dark green 30, blue 20, black 40 and the sky blue 40 that appears under it in column three follow.
- Danger Zone
- Storage reaches four of five slots once, late in the level: the linked sky blue 6 and yellow 0, a blue 6 and a white 1, with three track places free. Re-send the linked pair first so a fifth piece never has to park.
- Unique Mechanics
- Many bobbins are joined by link bars and travel and park as one unit, even when one reads 0: light pink 40 and metal 10, yellow 20 and sky blue 40, yellow 30 and orange 10, sky blue 40 and black 30, yellow 10 and sky blue 40, and two hot pink 10 and light pink 40 pairs. The lower rows are '?' bobbins that show their color only at the front. Striped metal 10, 30 and 20 bobbins are the only ones that remove the metal knit rows, and most orange pixels beside the head stay covered until the metal 20 clears that patch.
Storage: the five slots where returning bobbins park until their color is reachable again. Linked: bobbins joined by a bar leave together and take one track place each.
Quick Tips for Level 941
- Column three's striped metal 10 is linked to column two's light pink 40. The metal empties on its first lap, but light pink comes back with 40 because the body is still covered; re-send the pair each time more body pixels reach the edge.
- Column one's yellow 20 and column two's sky blue 40 are a linked pair, as are column three's yellow 30 and the orange 10 in column two. Send a pair only when two places are free on the track.
- Column one's striped metal 30 clears the bottom metal row, the outer stitches of the patch beside the head and the right end of the top row. The rest of the top row and the inner patch, with most orange pixels under it, wait for column three's metal 20; send it the moment it reaches the front.
How to Solve Yarn Loop Level 941 — Full Solution
- Send column two's sky blue 40 onto the sky, then column three's striped metal 10 with the light pink 40 it is linked to. Metal 10 runs down to 0 on the metal rows; light pink 40 has nothing to pull yet and comes back with 40.
- Send column one's dark green 30 on the grass and blue 20 on the blue streaks, then column three's black 40 on the outline and the sky blue 40 that appears under it. Black comes back with some left more than once; re-send it while outline pixels sit at the edge.
- Re-send the metal 0 and light pink pair whenever body pixels open; it comes back smaller each time and is used up after a few laps. Send column two's hot pink 30 on the shading and column three's white 10 on the clouds. The hot pink parks for a while; re-send it once shading reaches the edge.
- Column one's yellow 20 is linked to column two's sky blue 40; send that pair for the wings and sky, and re-send it as it comes back smaller. Then send the second dark green 30 that column one offers for the rest of the grass.
- Send column one's striped metal 30 next. It clears the bottom metal row, the outer stitches of the patch beside the head and the right end of the top row; the rest waits for column three's metal 20. Follow it with column two's black 40 on the outline.
- Column three's yellow 30 is linked to the orange 10 in column two. Yellow takes the wing stripes, but most orange pixels sit under the metal patch, so orange stops at 6 and the pair keeps coming back. Send column one's hot pink 30 and column two's white 20; both park with some left, so leave them until their pixels reach the edge.
- Column one's sky blue 40 is linked to the black 30 in column two. Send the pair for the last of the sky and the wing outline; black empties first and sky blue comes back smaller, so re-send it. Send the dark green 20s, the first from column three, and the blue 10s as they surface.
- Send column three's metal 20 the moment it reaches the front. It clears the rest of the top row and the patch beside the head, and orange drops to 2 right after; re-send the yellow and orange pair and it empties.
- Send column one's black 30, then the unlinked light pink 40 under it. Column two's yellow 10 is linked to column three's sky blue 40; send that pair once two places are free. Yellow runs out first and sky blue only works the last sky pixels, so the pair parks again and again, smaller each time; re-send it whenever a slot frees up.
- Storage climbs to four pieces while that pair is parked (see Danger Zone); re-send the linked leftover first. Then send column one's light pink 40 with the hot pink 10 it is linked to in column two, and column one's second black 30 on the outline.
- Column three then offers a hot pink 20, a black 30 behind its last '?' and a hot pink 10. Send them in that order on the shading and outline, and re-send the short hot pink and black returns as they come back.
- Send column two's hot pink 10 with the light pink 40 it is linked to in column three, then column one's light pink 30 last, together with the final black return; they take the last light pink body stitches and outline pixels.
Colors in this level:
Light pink, Hot pink, Black, Yellow, Orange, Sky blue, Blue, White, Dark green, Metal
Common Mistakes to Avoid
- Re-sending the metal 0 and light pink pair before body pixels reach the edge; it comes back almost unchanged and keeps two places busy.
- Sending a linked pair, such as yellow 30 with orange 10, while only one place is free on the track.
- Holding column three's metal 20 back once it reaches the front; the rest of the top metal row and the patch beside the head, with most of the orange under it, stay until it works them.
Frequently Asked Questions
Why does column two's light pink 40 come back untouched in Yarn Loop Level 941?
It is linked to the striped metal 10, so both go out together. The metal empties, but the pink body is still covered by sky, wings and outline. Re-send the pair as more body pixels open.
How do I clear the metal knit rows in Level 941?
Only striped metal bobbins pull them: the metal 10 at the top of column three, a metal 30 in column one and a metal 20 in column three. The metal 30 takes the bottom row and part of the top row; the metal 20 finishes the top row and the patch beside the head, so send it as soon as it reaches the front.
How do the linked pairs work in Level 941?
Two bobbins joined by a bar leave supply together and need two free places. They also park together, even when one reads 0, so a linked leftover takes two storage slots.